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Unity

Obviously, it has been a good long while since the last post.  But there’s a good reason for it, I promise!  Earlier this year I bought a house, moved, and dealt with all of the headaches and distractions that come along with a decision as monumental as that.  However, with all of that pleasantly behind me, I’m free to refocus on one of my passions—making video games.

Now that I’m back in the development saddle, I figured there’s no better time to check out Unity.  I’ve heard so many great things about it, have a number of online colleagues who speak very highly of it, and it seems like a large number of indie devs have embraced it as well.

Within the first 72 hours of beginning with Unity, I easily had a rough level up and running with minimalistic core gameplay implemented.  Having spent years in the game industry working on low-level tech and interfacing engine features with an editor, I must say that Unity’s editor seems very intuitive to me.  Their standard objects/interfaces have checkboxes, options, or buttons in all the places I would expect.

At this point, I’ve been working with Unity for about a week, and simply put—I’m super impressed with it.  Toss in the huge online community and I think I’ve found a tool that I’m looking forward to using for the foreseeable future.  Props to the Unity team for putting together such a fantastic tool.

    • #Unity
  • 8 months ago
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